All selected work

Research · Decision simulation

Making nuclear decision‑making tangible through simulation

Client / organisationAmerican University

Nuclear Biscuit placed participants inside a time-constrained, facilitator-led nuclear crisis scenario.

RoleCommercial Director

Spencer contributed technical, client and delivery leadership through Holosphere, working with American University researchers Sharon Weiner and Moritz Kütt.

Overview

An immersive VR simulation explored how people make consequential decisions under severe time pressure and uncertainty.

Immersive Nuclear Biscuit simulation of the White House Oval Office

Project media

Nuclear Biscuit demonstration

Silent highlights from the delivered White House and Oval Office decision-making simulation.

15 minDecision countdown
PortableFacilitator-controlled system
PrincetonSubsequent research setting
01

Decision-making under extreme pressure

American University researchers needed a credible way to place participants inside the uncertainty, limited information and time pressure of an escalating simulated nuclear attack.

02

A simulation built for research

The response recreated the Oval Office and White House Situation Room at life size, with simulated advisers, live information feeds and a 15-minute decision countdown.

03

Portable, controlled and accessible

The system was designed for novice participants, operated on a closed wireless network and gave a trained facilitator control through a tablet. Tracked furniture reinforced the physical credibility of the setting.

04

Technical and client delivery leadership

Through Holosphere, Spencer contributed technical, commercial and delivery leadership while working with researchers Sharon Weiner and Moritz Kütt to turn the research intent into an executable experience.

05

A platform for wider learning

The delivered simulation was demonstrated at the Munich Security Conference, developed into an educational tool and subsequently formed the basis of further experimental work at Princeton University.

Outcome

The project subsequently supported research at Princeton University. Munich and Princeton are outcomes and venues, not clients.

Technology & methods

  • Immersive simulation
  • Facilitator controls
  • Portable VR
  • Research collaboration

Credibility indicators

  • Delivered portable system
  • Munich Security Conference demonstration
  • Subsequent Princeton research

Related capability

  • Complex delivery
  • Research collaboration
  • XR